All Things DnD's Story Dungeon

How The DM Tried To Make My Paladin A Serial Killer

May 02, 2020 All Things DnD
All Things DnD's Story Dungeon
How The DM Tried To Make My Paladin A Serial Killer
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All Things DnD's Story Dungeon
How The DM Tried To Make My Paladin A Serial Killer
May 02, 2020
All Things DnD

It’s like a red flag parade. A GM with secret house rules that he never explains. A little bit of player confusion. But lessons were learned and it's so important to really find the right people to play with. Or was the player actually the one who made too many mistakes to be redeemed?

Show Notes Transcript

It’s like a red flag parade. A GM with secret house rules that he never explains. A little bit of player confusion. But lessons were learned and it's so important to really find the right people to play with. Or was the player actually the one who made too many mistakes to be redeemed?

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Welcome to all things D and D Story dungeon, where we share amazing Dungeons and Dragons stories with you every two days now heading inside the dungeon we have how the d m tried to make my palette in a serial killer. Okay, this one is a doozy. I always talk about my experiences with this particular group whenever I join a new game, primarily because I learned a lot from those experiences, mainly what not to do both in game and out as well as what warning signs I should keep an eye on for. I had just moved back to my home city after a bad series of experiences that started in college. A long story short, I was suffering from a deep depression that was going untreated. I was trying to pull myself back together and have been playing with my local Pathfinder society organization for almost a year. At this point, I found an ad for a local Pathfinder game in my city, and as it turns out, the game would be hosted a few blocks from where I live. Sweet, I thought this seems perfect, but once that old saying there's no such thing is perfect, but I was too excited to really consider that. I wanted to play an actual campaign instead of modules. So I talked to the G. M. I told him a bit about myself, and I got a place in the group. Now I was the outsider, the youngest player and newest to table top gaming as a whole in this group. I was in my mid twenties while everybody else was in their mid thirties. I told them that I wanted to play a Paladin, specifically 1/2 pound of I Oma day. After everything I went through in college, I found out that I like lying genuine heroes. I find it very satisfying and therapeutic on an emotional level. But I also like taking people our races. You wouldn't expect to be good noble than making valiant heroes out of them. Now. I had heard a lot about how some people perceive the Paladin class. How they expect the whole detect evil smite, never asked questions mentality. I didn't agree with that. So I looked up online articles on how people should play a Paladin, not what everybody expects from a palette, And I realized I wanted to avert the lawful stupid mindset as much as I could, which meant I felt that if a Paladin has ever presented with a choice between being lawful or good, they should always take the good option. I made this clear to the group. I don't want to be a lawful, stupid Paladin, and they all agreed to it. We had fun. At first. Everybody seemed to have the same opinions on things and shared a lot of similar interests. The entire group consisted of four people me, the GM and to people he had apparently been gaming with for some time. The party consisted of me, the lawful good male, half word Paladin, a chaotic good male, pure Islam T human maggots with the blade bound and kins I archetypes and a neutral good male as Ammar shaman with the Heaven's spirit, who is also in the old age category. The campaign was set in the northern part of the continent of Arcadia, an actual location on gallery in the world. Pathfinder is set on. At the time of the campaign, there wasn't a lot of material about Arcadia, so the GM was free to make up whatever he wanted on the continent. We were tasked to deliver what initially appeared to be a sack of marbles to a temple on the southern end of the continent. However, upon examining the marbles, you could see little scenes of a great battle between a group of dwarves and a host of devils altogether. These memories, or the keys to hell, as we took to calling them, showed how to unleash the powers of hell itself upon the material plane as well as out award the material plane against the power of hell. In addition to this deadly knowledge, they also acted as a beacon for devils and a lot of other evil creatures around us. So we had to keep moving upon our journey south. We came across the town by a leg. We decided to rest up for a bit, maybe earn a bit of gold by taking a local quest so we could get better equipment. And we found just such a quest. A local tribe of co bolts have been causing trouble for the town, and we went out to deal with them. And then we had our first problem, which I didn't even realize was a problem at the time. During a battle with the co bolts, the shaman is able to put a few of the Cobalts to sleep. Me, being pragmatic, decided to coup de gras a few of them, which are in some surprise looks from the party. Indeed, when I tell other people this story, a lot of them say Paladin shouldn't be performing the coup de gras maneuver on sleeping enemies. I tell them that there's nothing in the Paladin code of conduct that explicitly forbids performing a coup de gras. Besides, I wasn't ambushing them in their sleep. This was combat, and I took advantage of my allies capabilities to ensure that our enemies stayed down. Here's why this was a problem. In the long run, the G M had decided that he would implement a three strike system in regards to a palette and falling from grace in his mind. This was one of those strikes, but he never told me about this system, or even that I had a strike in the first place. Fast forward a bit. We arrived in a settlement that is known is half town, so called because all of the citizenry, or either half breeds like half works, half elves, etcetera of other races or outright nonhuman. When we arrive, we have to pass a gate into the city. On our way to the gate, I see about 2 to 3 homeless Children begging for food or money. Being a Paladin, I give each child a single gold coin out of my personal coin purse. The Children were ecstatic and ran off in 1/2 town, and that's when the party reacted with surprise. Yet again, the magazine shaman immediately ran inside a guard station and locked me out, much to my confusion. Then a horde of urchins descended upon me from within the city. I tried to talk with the Children, telling them to be patient, and I can give them some money. But they don't listen. And in the chaos they pickpocket. Some of the items often may primarily my long sword and belt of giant strength blessed to. But here's the rub. Since I was a Paladin, it was decided that the memories we were supposed to be escorting would be safest on my person, and the urchins managed to grab them. This is when I lost my temper. I yelled out to the Children to stop to give the bag with the memories back. But they just put themselves in front of me to prevent me from going forward. I start bull rushing through the urchins, pushing them aside. But I lose the memories. I am furious at thes kids. They stole the keys to hell itself. I yell at them. Where have you taken that bag? Do you even realize what you've done? The Children don't have an answer for May. In my rage, I grab an urchin and yell at him some more. When he doesn't comply, I punch him with my gauntlet. I reduces HP 20 staggering him. All things considered, that's a light punishment, given the severity of the crime. But the GM didn't see it that way. He thought striking a child is unforgivable, no matter what, and he counted. That is another strike against May, again without telling May. As the game continued, half towns guards came and arrested. May I eventually get out of their jails via diplomacy, but we had to keep what happened a secret. Otherwise there could be a panic. We begin an investigation into the urchins to find out where they would sell their stolen wears. We eventually find all my missing equipment except for the memories. I don't care about my stolen equipment. It's all replaceable. The memories are the important thing here. We eventually tracked down a local street gang with the shark theme led by an albino half or called Great White. We rate his base and Justus. We enter the room for the boss battle. We see great white selling the last of the memories to someone in a heavy cloak that has no flesh on his arms. The skeletal figure teleports away and combat begins. The battle goes smoothly at first until I wind up getting in at 20 and confirmed the critical. This winds up decapitating great white ending combat. I am somewhat mockingly blamed for losing our best lead, as if I controlled the dice rolls. Now the campaign is about tracking down the stolen memories. Evidently, Great White had auctioned off most of them individually before selling the final one to the skeletal figure we saw. One of our leads takes us to an abandoned crypt dedicated to Farrah asthma that has become overrun with undead. Initially, things go well until we come across a room filled with shadows. For those of you not in the know shadows Aaron corporeal undead that have strength, ability drain anybody drained of all their strength by a shadow becomes a shadow a few rounds after their death. There CR is actually fairly low and appropriate for our level, at least on paper. It is. Shadows are notoriously infamous for being a challenge far deadlier than their CR suggests. Both me and the shaman died from the shadows. Somehow, the magazine is able to defeat the original shadows and the shadows that spawned after we died. The maggots manages to get our bodies back toe half town, and he finds a priest a very still a lawful good day 82 raises from the dead. And here is where another problem came into play and the one that led to the title of this story. Apparently, when my lawful good Palin was raised from the dead, a demon managed to piggyback onto my soul and infested as a return to life. The GM thought this would be an interesting twist, but again, he didn't tell me this had happened. So I thought that the Rays dead spell worked perfectly. I even had an audience with the Yoma day yourself just before I was raised. The game continues. All of us are now starting to show signs of mutation. My skin is growing orange and Scalea, the shaman, is losing weight to the point is almost skeleton and the magazines blurring in and out of the material plane at random. We don't know what to do about this. So we continue. So far, we're getting awesome powers due to our mutations. Fast forward a bit. We go back into the crypt where we initially died from the shadows. We've leveled up considerably by this point, so we're in no immediate danger. We make our way through the crypt and allowed feminine voice tells us not to proceed any further. When we enter the chamber, the voice came from we see a silver dragon. This is suspicious too. May. So I use detective all to see if this is something else pretending to be a silver dragon. I do not get any response. So the dragon is not evil. This is when Strike three happened. See, the GM had set up some sort of a Highlander thing for the maggots where he had to defeat enemy black blades to strengthen his own black blade. As a part of this, the GM in the Maga sat in agreement where the GM auto succeeds on some of the black ladies attempts to mentally dominate the Magas, and the Silver Dragon also has a black blade that automatically dominates her to now. The next part is chaotic in the middle of combat due to the G. M's description, it sounds like that Dragon's black late is literally fused your claws. But apparently he meant she was wearing some sort of weapon over own claws. Meanwhile, I see something tragic about to occur. As far as I know, Silver Dragons are supposed to be good creatures, and this one did not have an evil aura. On top of this, both the Dragon and the Magassa yelling things like There can be only one and to the death as their eyes turn solid black. I know that the magazine is supposed to be chaotic. Good, so to good creatures, are about to at least mutilate each other or worse, kill each other while under the influence of a hostile power. I have to stop this. Due to our builds and the Silver Dragon's age category, I assess the maggots to be the greater threat the room. Initially, I try to grapple the maggots to stop him from attacking the dragon. But due to his building blur effect, I cannot achieve a grapple on him, let alone maintain one. So I go for a more aggressive approach. I try to deal nonlethal damage to the maggots, taking a negative four to my attack roles. Because of it, I missed a few times and ultimately wind up getting at least 1 to 2 hits of nonlethal damage on the maggots. Due to how nonlethal damage works, so long as there is some nonlethal damage on a character, they won't die if they're HP goes under zero, even if the rest of their wounds were fatal. Because of this, I stop using non lethal attacks after I've dealt some nonlethal damage and my attacks find their target a lot better again. I get admonished from the party. They're wondering why I'm attacking the maggots with lethal force and why I'm initiating PVP. Um, hello. When a PC is mentally dominated into attacking innocent creatures you don't let them rampage, you have to stop them, even if you have to knock him out to do it, especially if you're a Paladin. In the end, I wind up knocking out the maggots. The silver dragon winds up destroying his black played, and the session ends between the last session and the next. The GM message me over Facebook. He tells me. I've fallen from grace that I have lost all my class abilities except for my proficiency is in martial weapons, heavy armour and shields. I asked him why this is the case, and he finally lays out that three strikes rule. I try to argue my case, but it doesn't change his mind. It is here that he says those infamous lines rose before foes. I go to some forms to ask if this is fair. Nobody's coming forward in favor of the GM, especially once they find out, he said. The bro's before foes line, which many said had deep, misogynistic undertones to it. Many of them told me to leave the game, but I had never experienced something like this before, so I threw out some defenses in favor of the GM and continued playing with him at the start of the next session. I tell the magazine and the shaman that I've fallen from Grace, and they both agree with the G M bro's before foes. So we continue the game. We somehow made it through the Krypton back to half town. Now I seek in atonement spell. I have an NPC girlfriend at this point who was someone for my character's backstory? I sort of pestered the GM to include her because I was new to all this and didn't realize how selfish that request Waas. My NPC girlfriend informs me that she could grant the atonement spell even though she's a sorcerer, not a divine Castor. I should have seen this is yet another red flag, but I didn't even register it. Besides, I completely turned down her offer the oath of a Paladin. It's no trivial matter, I said. If I wish to be a Paladin again, I must genuinely seek atonement and not pursue any shortcuts to redemption. I get my atonement spell cast on me by the priest of Rast, Ill. Since there are no followers of Iot Maday in half town except for myself, fast forward a little bit. We level up and the GM tells me I've gotten a new ability for my mutation. Premeditated murder, healing. Every day I will lose one hp for my total thes lost. HP cannot be healed with ordinary magic. The only way to undo this HP damage is going. Murder of Cindy and humanoid hunting down bandits and other criminals won't cause the PMH to trigger. It has to be an innocent civilian again. I take to the forums. Everybody is telling to abandon the campaign now, especially the ones who saw my earlier post about my fault. But again, I continue because I want to play. Both me and the shaman wind up taking trips within our own souls. We enter Demi planes that show the source of our mutations. My after mentioned demon and a witch for the shaman. We purify our souls in the game continues. We've almost finished tracking down the memories we've cornered the skeletal figure the great White sold the majority of the memories to. It turns out that the skeletal figure is a future version of the shaman who had fully transformed into Elitch. He had traveled back in time to collect the memories himself before they could be used to open a gate to hell. It was at this moment that my NPC girlfriend betrayed the party. She paralyzed us all and revealed herself to be a devil in disguise. She saw the memories herself and now she had them. Before she opened the gate. She took the time to tell my palette and she never loved May the gate open and the forces of hell descended upon half town. That is where the campaign ended. The GM said he needed a break, so the maggots volunteered to take over as the G. M. The maggots wanted to play the strange eons adventure path from pies. Oh, and we got underway. But a month or two into strange eons, he asked me to leave the group of the start of this session. His reason for this sounded valid. At first I was having more problems in my personal life. I had a mini breakdown and I was panicking, which bled over into the game. So they asked me to leave. I thought these people were my friends, but apparently I was wrong. I floated around a bit. After that, I didn't go back to the Pathfinder society, but I did manage to join a few campaigns after a while, but they fell apart for one reason or another. In the end, I decided to take the high road. I recognize where I went wrong. In some areas. I also recognize that I should keep an eye on for certain behaviors because they could be really toxic if you ignore them just so you can play a game. But more importantly, I developed some ground rules for playing a Paladin. Always make your intentions with your character clear with GM on what kind of Palin you want to be. And if you want to fall or not, always established with your GM and players what it actually takes for a palate into fall from grace. If their ideas air different from yours, you'll have a problem in the long run, never secretly determine if a palette and falls or not. If you feel a Paladin is about to do something that warrants a fall, paused. The game. Tell the Paladin player that you feel what they're about to do should result in the fall. Either they can put forward a solid argument for their actions, or they can go through with a phone knowing they had a chance to choose. Otherwise, I have a new group of the moment. I can honestly say that these people are my friends. They've been wanting to include me in their larger social circle, and we clicked right away. I'm currently the GM of the group. I'm running the Hell's Rebels adventure path. It's my first time. Is GM, let alone for an entire AP, but it's going extremely well. Everybody is having fun, and maybe I'll be able to share a few stories about my experiences as a rookie. GM once Hell's Rebels is over. Thanks for listening to all things D and D story done, Jim, We'd love to have you subscribe and review us on iTunes and Spotify catch our new episode exactly after two days until next time